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2014-2015 Undergraduate Catalog

PDF of Computer Science Courses

Computer Science Courses

All Computer Science Courses

CS 1107 Introduction to Computers (3 credits)

An examination of the development of computing devices, modern computing practices, components of a computing system, common application software, and uses of computers in society. No previous experience with computers is assumed. Note: This course is not intended for Computer Science majors or minors. Liberal Education Goal Area 9.
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CS 1108 Introduction to Computers II (3 credits)

Introduces computer applications, robotics, and animated programming to the general student population, especially those seeking a better understanding of technology applications. Involves students using the university's technology and computing facilities as well as their own computers. Provides the conceptual framework from which further study of computer applications and computing may be initiated. Prerequisite: CS 1107 or equivalent or consent of instructor.
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CS 1309 Problem Solving and Computation (3 credits)

Introduction to general problem-solving techniques applicable to solving problems in computing, including elementary computational problems. Other techniques include using systematic lists, using diagrams, and looking for patterns. Includes fundamental computational concepts in information representation, computer organization, and social and ethical issues in computing. The two-hour lab introduces the use of software to solve a variety of problems. The prospective student should have a general understanding of computers and their operation. Prerequisite: Successful completion of MATH 0800 with a grade of B or better, or three years of high school mathematics (including two years of algebra) and a score on the Mathematics Placement Test appropriate for placement into MATH 1170. Liberal Education Goal Area 4
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CS 2270 Introduction to Web Programming (3 credits)

This course expands on basic knowledge of markup languages and web programming languages. Students learn how to use current web markup languages, aspects of various transfer protocols, and client-side scripting languages. All of these topics support the development of both web pages and web sites. Prerequisite: CS 1309.
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CS 2321 Computer Science I (4 credits)

Introduction to the basic principles of software development using a modern high-level language, including using selection, looping, function calls, and recursion, along with simple data structures such as arrays and objects, to solve problems. Includes an introduction to software engineering techniques such as interactive debugging, software testing, and methods of software validation. Includes a two-hour lab. Prerequisite: CS 1107 and CS 1108, or CS 1309; MATH 1170 or MATH 1470 or higher.
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CS 2322 Computer Science II (4 credits)

Topics include pointers, dynamic allocation, recursion, and structured data types such as objects, strings, lists, stacks, queues, templates, containers, binary trees, and hash tables. Also includes a group-oriented software design and implementation project. Includes a two-hour lab. Prerequisite: CS 2321.
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CS 2810 Computer Organization and Assembly Language Programming (3 credits)

An introduction to the register level architecture of a modern computer and programming with an assembly language for that processor. Includes a two-hour lab. Prerequisite or Corequisite: CS 2322.
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CS 3270 Advanced Web Programming (3 credits)

This course builds on topics from CS 2270. Students learn server-side scripting, database connectivity, and dynamic web-page updating. Web development frameworks are also studied. Prerequisite: CS 2270.
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CS 3350 Event-Driven Programming in a Windows Environment (3 credits)

Uses a language suitable for creating event-driven programs while focusing on methodology suitable for developing event handlers in windows-oriented programs. Prerequisite: CS 2322 or equivalent.
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CS 3360 Object-Oriented Software Development (3 credits)

Techniques used in object-oriented software development. Key components of these techniques include design patterns, abstraction, encapsulation, modularity, message passing, polymorphism, inheritance, and incremental software development. Students translate a design into software using an object-oriented programming language. Additional topics may include applets, markup languages, multi-threaded programming, and rudimentary network programming. Prerequisite: CS 2322 or equivalent. May not be offered every year.
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CS 3370 Mobile Application Development (3 credits)

An overview of how to develop interactive applications for a variety of mobile devices using popular mobile application development platforms such as the iPhone and Android SDKs. Examines the specific requirements for mobile systems. Emphasizes how the requirements in mobile application development link to other core areas in computing. May not be offered every year. Prerequisite: CS 2270.
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CS 3380 Game Development (3 credits)

An overview of how to develop interactive games. Essential aspects of interactive fiction, sprites, animation, audio, graphics, physics, threading, scripting, and event handling in the context of game development. Students develop a game in a group. Prerequisite: CS 2322. Might not be offered every year.
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CS 3507 Introduction to Databases (3 credits)

Provides an introduction to the theory and use of modern database systems, with particular focus on SQL, the relational data model, and relational database design. Prerequisite: CS 2322. May not be offered every year.
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CS 3528 Data Structures and Algorithms (4 credits)

Study of advanced abstract information storage structures, including priority queues, binary trees, generalized trees, and graphs. Study of algorithm development techniques, including divide and conquer, greedy algorithms, and dynamic programming. Includes learning a programming language not used in CS 2321 and CS 2322. Prerequisites: CS 2322 and MATH 2210 or consent of the instructor.
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CS 3560 Data Communications and Networks (3 credits)

Principles of data communications as applied to modern computer networks. Prerequisite: CS 2810. May not be offered every year.
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CS 3718 Computer Graphics (3 credits)

Fundamental concepts of computer graphics with emphasis on understanding underlying principles. Topics include line and curve drawing, windowing, clipping, shading, geometric transformations and 3-dimensional viewing. Prerequisites: CS 2322 and MATH 2471. May not be offered every year.
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CS 3931 Experimental Course (3 credits)

A course proposed for inclusion in the University curriculum. May not be offered more than two times as an experimental course.
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CS 4298 Compiler Construction (3 credits)

The theory, design, and construction of a compiler. Prerequisite: CS 3528. May not be offered every year.
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CS 4360 Software Engineering (3 credits)

Software Engineering (SE) provides students with a capstone experience that integrates the theory and practice of SE. SE investigates a variety of SE models and guidelines used in industry, culminating in the design, specification and implementation of a software project of real-world import. Includes a two-hour lab. Prerequisites: CS 2810 and CS 3528.
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CS 4390 Social, Ethical, and Professional Issues in Computing (2 credits)

Features topics related to standards for computing professionals. Prerequisites: At least one CS course numbered 3000 or higher. Might not be offered every year.
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CS 4627 Theory of Computation (3 credits)

Explores the theoretic roots and limits of computing. Prerequisites: CS 2322 and MATH 2210.
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CS 4840 Operating Systems (3 credits)

Fundamentals of operating system design with emphasis on at least one modern operating system. Topics include scheduling, memory management, paging, file management, and mutual exclusion. Required work will include programming investigations. Prerequisites: CS 2810 and CS 3528.
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CS 4910 Directed Independent Study (3 credits)

Arranged individual study.
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CS 4970 Internship (3 credits)

Graded Satisfactory/Unsatisfactory only. Student internships may be either full-time or part-time in a public or private agency appropriate to the degree objective. Internships consist of closely supervised periods of service that are arranged in advance of the course registration. Students should consult their advisor concerning prerequisites.
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